New Fixed Edition
1 / 4
2 / 4
3 / 4
4 / 4
In connection with the reduction of items attributes all players will deal less damage, so fighting with some bosses/monsters might take a lots of time, I decided to reduce amount of experience/health of monsters.
-Health of monsters has been reduced by ~40%.
-Resistance of monsters has been reduced.Max res: 15%, sometimes was more than 25%.
-Experience from monsters has been reduced.
-Experience from bosses has been reduced by 80%. Exping on bosses is not valuable anymore.
-Experience from raids has been buffed. Raid bosses gives more experience.
-Boss/monsters/raid bosses healing has been reduced.
Experience and gold:
-Gold from early game missions has been reduced.
-Experience from early game missions has been reduced.
-Experience from repeatable missions has been buffed.
-No more exp stages
-You cannot buy low level items from shops.(80% of items available for purchase have been removed).
-Price of pebbles in medic shop has been reduced.
-New area +100 level
-New short fabular missions + repeatable missions
-New Raids in War Village
-War Village Points ( you can exchange for rewards)
-5 Kage Outfits
-War Village is free from penatlies for killing another players
-Rifts are like short dangeons. At a specific time a rift teleport appears, every player with minimum level can enter.
-Rifts 50/100/200/300/400 level.
-short missions for players who decided to train before play.
Items attributes has been nerfed BUT player can increase quality of helmets/armors/legs/boots into common item, rare item, exceptional item. As higher quality is as attributes are better.
Absorb and Parry:
-New player begins with 1 parry and absorb( instead of 10). Absorb cant be trained.
More Info soon...